Monday 13 September 2010

2D/3D sprites/Textures/In-game interfaces/Printed Media

2D sprites are 2D images or animations created with pixels in 2 dimensions. The purpose of this is to create images quickly for use in video games such as Pokemon.



3D isometric sprites are images made up of pixels, and are made to look 3D by specific angles. These are used in games to make them appear 3D without putting in the effort of 3D modelling. Games that use these include The Sims.


Textures

Textures are used in graphics, they are added to environments, models, and other 3D objects, textures are flat and are wrapped around 3D models to add detail and colours to models, making them look better. The purpose of textures are to make models and environments more interesting and unique. Basic textures can be found anywhere but most 3D games use their own created textures. Some examples are;



An in-game interface is what you see on the screen when playing games, they are used to display information about, for example; your current health, location in the game, equipped weapon etc. The purpose of an in-game interface is to help the gamer understand the game, allow them to succeed at playing the game and enjoy the game more.


Printed Media

Printed media includes box art which is used to entice the audience to buy a game and attract interest in the game.

                                                       

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